

I keep forgetting I won’t see any scout flies to help guide me to my prey, and I sorely miss the days of consuming potions while still moving and not having to remember to pack pickaxes for my hunts. It’s difficult to return to the zoned maps separated by loading screens after becoming accustomed to World’s seamless environments. It’s hard not to think about the streamlined upgrades system in World as I fumble through menu after menu comparing the armor I’m already wearing to new options I could make. However, World's arrival has loomed large this time around, as it refined both the core gameplay and presentation of the series.


I’ve mostly enjoyed my 60-hour (and counting) tour through the history of the franchise pre-Monster Hunter: World, just as I did on the 3DS.
